package game.graphics.shader
{
	import away3d.core.base.*;
	import away3d.core.managers.*;
	import engine.graphics.away3d.*;
	import engine.graphics.particles.*;
	import engine.graphics.shader.*;
	import engine.graphics.vfx.*;
	import engine.math.*;
	import flash.display3D.*;
	import flash.utils.*;
	
	public class RxShaderFamilyParticle extends RxShaderFamilyBaseFX
	{
		protected var m_shaderParameters:RxUVProjectShaderParameters;
		protected var m_emitterParams:RxParticleEmitterParams;
		protected var m_depthBias:Number;
		
		public function RxShaderFamilyParticle(param1:Context3D)
		{
			super(param1);
			this.m_shaderParameters = null;
			this.m_emitterParams = null;
			this.m_depthBias = 0;
		}
	}
}